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(H/B) RULES OF PLAY // GAME DESIGN FUNDAMENTALS

(H/B) RULES OF PLAY

GAME DESIGN FUNDAMENTALS

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SALEN KATIE, ZIMMERMAN ERIC
Κωδ. Πολιτείας: 2615-0272
Τιμή Πολιτείας
€108.00




Παρουσίαση

As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games...
Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. (From the publisher)

Περιεχόμενα

Foreword
Frank Lantz
Preface
1 About This Book
2 The Design Process
Commissioned Essay, Reiner Knizia
UNIT 1: Core Concepts
3 Meaningful Play
4 Design
5 Systems
6 Interactivity
7 Defining Games
8 Defining Digital Games
9 The Magic Circle
10 The Primary Schemas: RULES, PLAY, CULTURE
Commissioned Game, Richard Garfield
UNIT 2: Rules
11 Defining Rules
12 Rules on Three Levels
13 The Rules of Digital Games
14 Games as Emergent Systems
15 Games as Systems of Uncertainty
16 Games as Information Theory Systems
17 Games as Systems of Information
18 Games as Cybernetic Systems
19 Games as Game Theory Systems
20 Games as Systems of Conflict
21 Breaking the Rules
Commissioned Game, Frank Lantz
UNIT 3: PLAY
22 Defining Play
23 Games as the Play of Experience
24 Games as the Play of Pleasure
25 Games as the Play of Meaning
26 Games as Narrative Play
27 Games as the Play of Simulation
28 Games as Social Play
Commissioned Game, Kira Snyder
UNIT 4: CULTURE
29 Defining Culture
30 Games as Cultural Rhetoric
31 Games as Open Culture
32 Games as Cultural Resistance
33 Games as Cultural Environment
Commissioned Game, James Ernest
Additional Reading and Resources
Conclusion
Bibliography
List of Games Cited
Index
Λεπτομέρειες
ISBN139780262240451
ΕκδότηςMIT PRESS
Σειρά
Χρονολογία ΈκδοσηςΟκτώβριος 2003
Αριθμός σελίδων688
Διαστάσεις23x17
Συγγραφέας/Δημιουργός (Ελληνικά)ΣΑΛΕΝ ΚΕΙΤΙ, ΤΣΙΜΕΡΜΑΝ ΕΡΙΚ
Κωδικός Πολιτείας2615-0272
Θέμα
Θέση στο κατάστημαΕίσοδος Δ, Πατάρι

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