(P/B) THE CREATION OF NARRATIVE IN TABLETOP ROLE-PLAYING GAMES
GROULING-COVER JENNIFERΚωδ. Πολιτείας: 2693-0114
Παρουσίαση
Despite the rise of computer gaming, millions of adults still play face-to-face role-playing games, which rely in part on social interaction to create stories. This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons & Dragons as a tabletop module, a computer game, and a novel. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers. (From the publisher)Περιεχόμενα
Abbreviations, Terms, and Transcription SymbolsPreface and Acknowledgments
Introduction: Defining the Tabletop Role-Playing Game
1. Early Models of Interactive Narrative
2. Role-Playing Game Genres
3. A Transmedia Tale - The Temple of Elemental Evil
4. The Reconciliation of Narrative and Game
5. Frames of Narrativity in the TRPG
6. Immersion in the TRPG
7. Levels of Authorship - How Gamers Interact with Texts and Create Their Own
8. The Culture of TRPG Fans
9. Conclusions, Definitions, Implications, and Limitations
Appendix: The Orc Adventure at Blaze Arrow
Chapter Notes
References
Index
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