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This adventure celebrates fifty years of DUNGEONS & DRAGONS history. The story spans many beloved settings and wondrous planes of existence. Its cast includes characters iconic to longtime fans. This adventure's stakes involve the fate of all worlds -in other words, the multiverse. If the player characters finish this adventure successfully, they'll reach 20th level and will have thwarted one of the most notorious villains in D&D's history.
The information in this book is intended for the Dungeon Master only. If you're planning to play through the adventure with someone else as your DM, stop reading now!
Vecna: Eve of Ruin is a DUNGEONS & DRAGONS adventure optimized for four to six characters. Characters begin at 10th level and gain a level at the end of each of this book's chapters.
The characters are the heroes of the story. This book describes the locations the characters explore and the challenges they must overcome to successfully complete the adventure. All pertinent details about the adventures' settings and locations are covered in this book. [...]
VECNA'S HISTORY
Throughout the adventure, Vecna proceeds with his plans as if nothing can stop him. However, the waves of magic the lich and his cult unleash in preparing for the Ritual of Remaking garner the attention of powerful individuals.
One is Kas, a vampire warrior who once served Vecna but is now Vecna's eternal enemy. Kas learns the details of Vecna's plans and plots to co-opt the ritual for himself.
KAS AND VECNA
Hundreds of years ago, Vecna and Kas were close associates. They were driven men who shared similar evil outlooks. Kas admired Vecna's sadism and thirst for power, while Vecna valued Kas's ferocity and cruelty. By the time Vecna became a lich and the despotic ruler of an empire on the world of Oerth, Kas was the leader of Vecna's armies and the lich's most trusted lieutenant. Kas pledged his life to Vecna, and Vecna gave Kas generous gifts. The lich created the Sword of Kas (see the Dungeon Master's Guide) for his lieutenant. This intelligent artifact of pure evil was meant to serve Kas unquestioningly, but the sword soon developed other ideas. Over time, Kas and Vecna began disagreeing about strategies to expand the lich's empire. Convinced Kas was more gullible than Vecna, the sword urged Kas to kill and supplant Vecna. The sword wanted nothing less than full control of Vecna's empire through Kas. Kas finally betrayed his liege when he confronted Vecna in the lich's tower. Kas killed Vecna, but before Vecna died, Vecna flung Kas across the multiverse. [...] (From the publisher)
Περιεχόμενα
Danger to the multiverseReturn from neverdeath graveyard
Thw wizards three
The lambent zenith's last voyage
The ruined colossus
Death house
Night of blue fire
Tomb of wayward souls
The dragon queen's pride
The betrayer revealed
The war of pandesmos
Eve of ruin
Appendix A: Bestiary
Appendix B: Character dossier
Appendix C: Secrets tracker
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