Preface
1 Introduction
Terminology
Classifying games
A brief history of game story
Layout
2 Games of skill
Linear programming, optimisation and basic calculus
The Lagrange methode of partial derivatives
3 Games of chance
An introduction to basic probability theory
Games of chance involving risk
Games of chance involving uncertainty
4 Sequential decision making and cooperative games of strategy
Representing sequential decision making
Sequential decision making in single-player games
Sequential decision making in two-player and multi-player games
Cooperative two-person games
5 Two-person zero-sum games of strategy
Representing zero-sum games
Games with saddle points
Games with no saddle points
Large matrices generally
Interval and ordinal scales for pay-offs
6 Two-person mixed-motive games of strategy
Representing mixed-motive games and the Nash equilibrium
Mixed-motive games without single equilibrium points: archetype 1-leadership games
Mixed-motive games without single equilibrium points: archetype 2-heroic games
Mixed-motive games without single equilibrium points: archetype 3-exploitation games
Mixed-motive games without single equilibrium points: archetype 4-martyrdom games
Summary of features of mixed-motive prototypes
The Cournot, von Stackelberg and Bertrand duopolies: an interesting application of mixed-motive games
Solving games without Nash equilibrium points using mixed strategies
7 Repeated games
Infinitely repeated games
Finitely repeated games
8 Multi-person games, coalitions and power
Non-cooperative multi-person games
Mixed-motive multi-person games
Partially cooperative multi-person games
Indices of power: measuring influence
9 A critique of game theory
Rationality
Indeterminacy
Inconsistency
Conclusion
Appendix A: Proof of the minimax theorem
Appendix B: Proof of Bayes' theorem
Bibliography
Index